In a world of ubiquitous microcomputers, the humble board game should be an anachronism consigned to a pre-digital age of entertainment. Yet the stripped back experience of rolling dice, picking cards and moving pieces around a board within carefully structured rules seemingly lends itself to good video game design based on the idea of doing more with less.
By Neil Merrett Coming as it does every year, the E3 video games show in Los Angeles concluded this week after attempting to provide a definitive state of play for […]
VR at its most grandiose seeks to change our very perception of reality on a fundamental level. At its worst, the technology wants you to swing a piece of plastic around and pretend you are a Jedi – there is a fine line separating these outcomes.