Bloodborne: Can videogames genres ever die, or do they become….. something else

Unlike humans, genres arguably never die.  But much like us, they do get older, adapting in unique ways to the rigours of time, while stubbornly sticking to other things they maybe should have let go.  Out of this, greatness is sometimes haphazardly realised

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A boy and his CPU Part 1 – communication in ‘The Last Guardian’

A game cannot have a soul in the traditional sense of the word – if such a thing exists at all.

Yet in true videogame form, the entire basis of The Last Guardian is built around the principle of making you believe there may be something organic and sentient within the programming of Trico.

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Human Fall Flat and Bound – The mundane wonder of movement in videogames

One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.

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