In the modern era of gaming, ending the main campaign or scripted narrative of a videogame is not always its end.
The second part of our annual review of 2021 considers why Super Mario Party’s Slaparazzi might be the definitive minigame, the implications of Amazon’s New World and the concept of teamwork in Back 4 Blood and Marvel’s Guardians of the Galaxy game.
Games such as boyfriend Dungeon and the long running Fire Emblem series are two examples of titles that have sought to make romance an actual gameplay mechanic.
For a colourful adventure game touching on existential themes of love, existence and what makes a decent meal – Spiritfarer is a game that is perhaps at its most profound in the little moments between ‘doing things’
The WarioWare series has made its way to the Nintendo Switch 18 years after first launching as a unique handheld title made up of an escalating series of increasingly intense ‘microgames’ that each take a couple of seconds to play through. The latest title however seeks to revolutionise the series by letting the player choose a squad of different characters that have unique ways of failing or succeeding in each challenge.
A 2020 remake of Trials of Mana seeks to graft the game’s setting and structure onto a 3D Map, while adding new gameplay mechanics to help spruce in combat for the Dark Souls era. However, does the addition of more modern, generic mechanics and current gen graphical flair to the same story and characters improve and enhance something intended for gamers over a quarter of a century ago?
With gamers all over the world now finally able to play 1995’s Trials of Mana via the Nintendo Switch console – how exactly does the sequel live up to decades of anticipation and longing?
As our increasingly online society finds itself descending into a dog-eat-dog battle for attention and clicks, one particular minigame in Super Mario Party on the Nintendo Switch probably captures this moment in humanity better than any full-priced videogame.
It’s not quite a scrolling Beat em up brawler such as Streets of Rage or the intense, rhythm/dance combat VR game Beat Saber, but in skirting a range of different genres, Way of the Passive Fist is an interesting new take on some tried and tested gaming mechanics. In short, DON’T GET HIT…
Just what lessons did the developers of ScourgeBringer take from an almost 20 year old PS2 hack and slash adventure game in terms of making a player feel actually like a ‘bad ass’ while playing, as opposed to just playing as one?