Overcooked 2, much like its predecessor, is a kitchen chaos simulator, yet the game is only tangentially about food. Its universal appeal is arguably more based on throwing a group of friends or strangers together and seeing the sparks fly as they fail to get the dishes done.
Is Monster Hunter World’s initial complexity and esoteric nature designed as a deliberate part of the game’s challenge, or unintended development choices? The answer is probably somewhere in the middle
Does modern gaming tells us a lot more about the reality of food than a trip to Tesco or a few clicks on Deliveroo?