If you stripped away Dark Soul’s humongous dragon, murderous ghosts and most definitely its plant demons, you might find the game’s slow-burn approach to progression and character growth feeling agonisingly and satisfyingly like real life
Tetris 99 serves to show us that no gamer is an island – that every choice we decide or refuse to take reverberates all around us in sometimes unexpected and unintended ways.
We know that videogames can create surreal visual landscapes and existential stories, but can developers now create satisfying and metaphysical gameplay to match the cinematic cutscenes and stories of modern games?
Kindgom Hearts, much like the colourful denizens of the 100 hundred Acre Wood that are part of the series, seems to exist in a time bubble untouched by broader technical developments in video gaming
In Smash Brothers Ultimate, Pokemon are not just rivals fighters, but something unknowable, untouchable and even god-like with their terrifying ability to weaponise the sun or literally turn a world on its head, regardless of one’s skill.
While primarily serving as wish fulfilment, games have got quite adept at showing us some of our shortcomings and, perhaps in a redemptive way, how we can look to overcome and get around them.