There are videogames that, through the medium’s interactive nature, can offer insightful, empathetic new ways of conveying the human condition and stories of he we react to each other. Then there is a game like Doom, where you smash off a demon’s head with its limbs, both approaches are valid artforms.
A game cannot have a soul in the traditional sense of the word – if such a thing exists at all.
Yet in true videogame form, the entire basis of The Last Guardian is built around the principle of making you believe there may be something organic and sentient within the programming of Trico.
The Playstation 5 may soon be upon us – will in the next three years or so – with gaming media debating the nature of “soon” and just what exactly a next generation console should be.
Sometimes, it takes a videogame to show us that the act of taking a selfie, in our modern world at least, is a very human – if annoying – way of telling stories
At what cost comes victory in the strategy title Frostpunk? Designed as a city simulator game for our modern times, JJ Robinson asks that when considering the means by which a player must often secure victory: Do you deserve to win?
In our connected world, games such as #Overwatch and #GTA5 are as valid a communications platform as #WhatsApp or #Snapchat
It is possible to describe Celeste as both an old school platformer where you jump A LOT, and a more modern, intimate game about facing up to and embracing the unlikely sources of companionship and support required when facing up to personal hang ups and anxieties.