We know that videogames can create surreal visual landscapes and existential stories, but can developers now create satisfying and metaphysical gameplay to match the cinematic cutscenes and stories of modern games?
Journalist JJ Robinson notes his very own, very brief role in the potential downfall of a digital Hitler, and wonders when the day may come when game characters can be […]
Kindgom Hearts, much like the colourful denizens of the 100 hundred Acre Wood that are part of the series, seems to exist in a time bubble untouched by broader technical developments in video gaming
Stripped away of most of the commercial considerations that are a vital and complicated component of modern sports, Madden 96 let you act out getting onto a field for a bout of kicking, tossing, catching and making some VERY big tackles. In a way, sport at its purist, well…. apart from the exercise.
In Smash Brothers Ultimate, Pokemon are not just rivals fighters, but something unknowable, untouchable and even god-like with their terrifying ability to weaponise the sun or literally turn a world on its head, regardless of one’s skill.
Squareblind looks over an entire year of videogaming through the prism of social media. This is a year that saw legitimate questions about the human toll of an intense game development schedule in order to generate a commercially successful digital world that promises the lifelike spectacle of a realistic horse’s backside. Everything has a cost.
The original dozen characters in the first Smash Brothers game were a revelation in just how many played almost exactly as if they were an actual standalone Kirby, Yoshi or 2D Legend of Zelda game.