Into the Breach – the immersive appeal of the digital board game

In a world of ubiquitous microcomputers, the humble board game should be an anachronism consigned to a pre-digital age of entertainment.  Yet the stripped back experience of rolling dice, picking cards and moving pieces around a board within carefully structured rules seemingly lends itself to good video game design based on the idea of doing more with less.

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Gamescon 2018: behind the scenes at a real world corporate dungeon quest

JJ Robinson headed to this year’s Gamescon in Germany for a behind the scenes look at one of the biggest events in the video games calendar.  But in embarking on a personal dungeon crawl in the Koelnmesse conference centre, he looks at why gaming PR has become so secure when publicity is the whole point.

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