Surviving Mars is, at its heart, a game about planning for the worst and overcoming a literal planet load of problems. But what happens to the player’s view on the value of life when you chose to turbo charge the game’s difficulty with alcoholic refugees from earth with very little practical skills?
Is Monster Hunter World’s initial complexity and esoteric nature designed as a deliberate part of the game’s challenge, or unintended development choices? The answer is probably somewhere in the middle
Shock news… Golf Story is a great game. And it’s a great simulation of Golf. Sure it’s a fantastically off-the-wall RPG, but it also captures how golf ruins your life […]
A review. Or how micro-transactions can kill a great game. OK, we don’t review the latest games. In fact, we don’t review games at all in a traditional sense. But […]
The Soccer Player Manager 2016 (TSPM 2016) may be the most punk game I’ve ever played. It’s built with a DIY-ethos. It has a name which has terrible SEO. It’s […]