The WarioWare series has made its way to the Nintendo Switch 18 years after first launching as a unique handheld title made up of an escalating series of increasingly intense ‘microgames’ that each take a couple of seconds to play through. The latest title however seeks to revolutionise the series by letting the player choose a squad of different characters that have unique ways of failing or succeeding in each challenge.
Watchdogs Legion is based around the battle for the soul of near future London. But too often its politics are decided in binary ways that prove unsatisfying when compared to the more open ended, well designed methods of waging guerrilla warfare in the capital
What is a fair price to play for a couple of hours of mindless or not-so-mindless video game escapism? For the price of less than a pound during one recent sale, Skull Rogue potentially offers hours of escalating dungeon battles and literal bang for a literal buck.
Should a videogame sequel be bigger, shinier and more of the same, or a bold new approach to gameplay and mechanics? The question seems pertinent with the release of the latest Monster Hunter game on Nintendo Switch.
Were you to strip Shadow of War of its Tolkien-inspired setting and story, what you would have is a fully functioning, highly entertaining spite simulator.
Despite its century-old origins, Monopoly is a surprisingly fresh online and family multiplayer game. That may well continue to be the case for the next 100 years and beyond.
Compared to other turn-based strategy games such as Vandal Hearts, Dark Crystal is a much messier and complex game to play through.
Videogames can often surprise when focusing on the everyday things that humans are capable of taking for granted be it comfort, the ground below us, or the very basic concept of staying on our feet and keeping on moving.
By Neil Merrett Ring Fit Adventure, released on Nintendo Switch in 2019, published by Nintendo Nintendo’s latest experiment with motion controls creates a turn-based fantasy adventure that takes a different […]
Surviving Mars is, at its heart, a game about planning for the worst and overcoming a literal planet load of problems. But what happens to the player’s view on the value of life when you chose to turbo charge the game’s difficulty with alcoholic refugees from earth with very little practical skills?