THE YEAR IN SQUAREBLIND 2021: JAN – JUNE

The first half of Squareblind.co.uk’s annual review of its gaming misadventures looks at new approaches to conveying narrative complexity in the classic brawler genre of games, how important the cost of a game is to player enjoyment and what makes a good 2D Zelda ‘clone’.

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Human Fall Flat and Bound – The mundane wonder of movement in videogames

One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.

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