Google Stadia – a bloody big gaming thing

Google’s sometimes mesmerising pitch for a console-less gaming service, a platform that offers the latest and greatest games to any web-connected device with a screen, raised many possibilities about the future of gaming world with far few barriers. Yet the media have warned that a large number of questions are still unanswered for a service set to launch later this year.

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The gaming year in Tweets

Squareblind looks over an entire year of videogaming through the prism of social media. This is a year that saw legitimate questions about the human toll of an intense game development schedule in order to generate a commercially successful digital world that promises the lifelike spectacle of a realistic horse’s backside.  Everything has a cost.

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Human Fall Flat and Bound – The mundane wonder of movement in videogames

One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.

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