THE YEAR IN SQUAREBLIND 2022: July – December
The second half of this year’s highlights included a deceptively cutesy and sometimes brutal cult simulation adventure game and a look at how you can make a virtual punch feel truly satisfying.
The second half of this year’s highlights included a deceptively cutesy and sometimes brutal cult simulation adventure game and a look at how you can make a virtual punch feel truly satisfying.
The first half of this year’s round up contemplates what it means to call yourself a ‘musical’ game and how songs for a hero and Tetris Effect create radically different approaches to playing to the rhythm.
Google’s experiment in hosting a purpose-built gaming platform is over. Yet predictions for what this means for the future of cloud gaming are not so clear.
In seeking to redefine one of the world’s most iconic fighting games with more open world and online elements, could Street Fighter be set to embrace the metaverse concept?
The first half of Squareblind.co.uk’s annual review of its gaming misadventures looks at new approaches to conveying narrative complexity in the classic brawler genre of games, how important the cost of a game is to player enjoyment and what makes a good 2D Zelda ‘clone’.
Should a videogame sequel be bigger, shinier and more of the same, or a bold new approach to gameplay and mechanics? The question seems pertinent with the release of the latest Monster Hunter game on Nintendo Switch.
News that the world’s two largest players in the videogame market are setting aside their differences to collaborate on AI and Cloud-based development services is the sign of one sure thing, at least according to gaming, tech and businesses journals. Streaming will be inevitable….
Google’s sometimes mesmerising pitch for a console-less gaming service, a platform that offers the latest and greatest games to any web-connected device with a screen, raised many possibilities about the future of gaming world with far few barriers. Yet the media have warned that a large number of questions are still unanswered for a service set to launch later this year.
Squareblind looks over an entire year of videogaming through the prism of social media. This is a year that saw legitimate questions about the human toll of an intense game development schedule in order to generate a commercially successful digital world that promises the lifelike spectacle of a realistic horse’s backside. Everything has a cost.
The Playstation 5 may soon be upon us – will in the next three years or so – with gaming media debating the nature of “soon” and just what exactly a next generation console should be.