Squareblind looks over an entire year of videogaming through the prism of social media. This is a year that saw legitimate questions about the human toll of an intense game development schedule in order to generate a commercially successful digital world that promises the lifelike spectacle of a realistic horse’s backside. Everything has a cost.
The Playstation 5 may soon be upon us – will in the next three years or so – with gaming media debating the nature of “soon” and just what exactly a next generation console should be.
One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.
In a week where Nintendo have unveiled a cardboard gaming technology that can double as a VR-enhanced exosuit, and millions reportedly tune in for what will be months of competitive Overwatch, it is a good time to ask what a videogame actually is in 2018.
By Neil Merrett Coming as it does every year, the E3 video games show in Los Angeles concluded this week after attempting to provide a definitive state of play for […]
A legitimately scary, nightmarish attempt at re-imagining hide and seek for the Playstation, PC and X-box crowd, Resident Evil 7 is unforgettable and mostly going down well.
Stripping the entire events of 365 days in a species’ existence down to three events is perhaps a disingenuous way of preserving 2016 in the annals of history. No matter […]