One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.
In a week where Nintendo have unveiled a cardboard gaming technology that can double as a VR-enhanced exosuit, and millions reportedly tune in for what will be months of competitive Overwatch, it is a good time to ask what a videogame actually is in 2018.
By Neil Merrett Coming as it does every year, the E3 video games show in Los Angeles concluded this week after attempting to provide a definitive state of play for […]
A legitimately scary, nightmarish attempt at re-imagining hide and seek for the Playstation, PC and X-box crowd, Resident Evil 7 is unforgettable and mostly going down well.
Stripping the entire events of 365 days in a species’ existence down to three events is perhaps a disingenuous way of preserving 2016 in the annals of history. No matter […]
Sports simulations have for years allowed videogamers to enjoy a parallel sporting reality free from real life considerations like physical prowess or murky politics, but reality is now hitting back.
By Neil Merrett “If Final Fantasy XV doesn’t do well, perhaps there’s not much of a future for console games. It kind of really depends on how that goes” – […]