Despite some cosmetic similarities, notably around the theme of giant creatures – The Last Guardian and Monster Hunter World are very different beasts – in every sense of the word.
There are videogames that, through the medium’s interactive nature, can offer insightful, empathetic new ways of conveying the human condition and stories of he we react to each other. Then there is a game like Doom, where you smash off a demon’s head with its limbs, both approaches are valid artforms.
A game cannot have a soul in the traditional sense of the word – if such a thing exists at all.
Yet in true videogame form, the entire basis of The Last Guardian is built around the principle of making you believe there may be something organic and sentient within the programming of Trico.
Sometimes, it takes a videogame to show us that the act of taking a selfie, in our modern world at least, is a very human – if annoying – way of telling stories
At what cost comes victory in the strategy title Frostpunk? Designed as a city simulator game for our modern times, JJ Robinson asks that when considering the means by which a player must often secure victory: Do you deserve to win?
Forgot baseball and golf, as the PyeongChang 2018 Olympic Winter Games draws to a close, we consider the greatest sports games ever to hit the Wii and Wii U consoles – Curling
One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.