A BOY AND HIS CPU PART 2 – the problem with monsters

Despite some cosmetic similarities, notably around the theme of giant creatures – The Last Guardian and Monster Hunter World are very different beasts – in every sense of the word.

Advertisements
Read Article →

Doom and Chamomile – conditioning your inner super soldier

There are videogames that, through the medium’s interactive nature, can offer insightful, empathetic new ways of conveying the human condition and stories of he we react to each other. Then there is a game like Doom, where you smash off a demon’s head with its limbs, both approaches are valid artforms.

Read Article →

Human Fall Flat and Bound – The mundane wonder of movement in videogames

One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.

Read Article →