One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.
By Neil Merrett Double Dragon 4 on PS4, released 2017, Developed by Ark System Works Humanity is fond of the phrase ‘never look back’. A warning against returning to beloved things […]
What encourages gamers to repeat the same processes and challenges over and over? In attempting to cut to the core appeal of gaming, a number of retro-style shooters may tell us more about the nature of the medium than sophisticated triple A titles.
Bungie’s Destiny 2 is a great snapshot of both the ambition and limitations of high profile ‘triple A games’ in 2017
In Mario’s successful, yet complicated jump into 3D gaming in the late 90’s, the games industry would spend a good decade underestimating the quality and technical sophistication of old-school 2D.
In Batman Returns on the Amiga, the player is forced into the role of a shadowy figure that forward rolls an awful lot and throws mostly ineffective punches and kicks at gangs of somersaulting circus folk
If the factors that make a great story will always be subjective, then defining great Videogame narrative must be doubly-so