Monster, fascist, freedom fighter? Defining the bad guys in Doom Eternal and Bioshock Infinite

When released in 1984, the lightgun shooter Hogan’s Alley gave gamers a crude means of shooting an approximation of a generic bad guy through their screen. Yet after decades of software and hardware development, the sophistication of more modern first person shooters still ultimately hinges on the simplistic and cathartic appeal of blasting away and blowing up wrong ‘uns.

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