It’s not quite a scrolling Beat em up brawler such as Streets of Rage or the intense, rhythm/dance combat VR game Beat Saber, but in skirting a range of different genres, Way of the Passive Fist is an interesting new take on some tried and tested gaming mechanics. In short, DON’T GET HIT…
Just what lessons did the developers of ScourgeBringer take from an almost 20 year old PS2 hack and slash adventure game in terms of making a player feel actually like a ‘bad ass’ while playing, as opposed to just playing as one?
With the introduction of a piggyback mechanic in 2019’s Yoshi’s Crafted World – Nintendo appears to have found one elegant solution to overcoming more challenging and precision-based platforming when playing in unison.
Watchdogs Legion is based around the battle for the soul of near future London. But too often its politics are decided in binary ways that prove unsatisfying when compared to the more open ended, well designed methods of waging guerrilla warfare in the capital
What is a fair price to play for a couple of hours of mindless or not-so-mindless video game escapism? For the price of less than a pound during one recent sale, Skull Rogue potentially offers hours of escalating dungeon battles and literal bang for a literal buck.
The latest in a series of remastered classic videogames looking to build on the appeal of ‘Battle Royale’ titles such as Fortnite and PUBG has led to the emergence of the MMOMCVG (massively multiplayer online maze chase ghost game).
When considering the success that Nintendo has had with the Legend of Zelda series dating back to the 1980s, it is not surprising that developers will have been influenced by the action adventure classic.
However, it is testament to the flexibility of the series that developers are continuing to this day to try and take bold, and not so bold approaches to recreate the earliest Zelda games with some interesting tweaks to gameplay, story and tone.
Amidst a range of recent titles seeking to update the classic videogame brawler, Squareblind.co.uk looks at how the simple mechanics of kicks, punches, parries and special moves that are essential to the genre are being subverted to incorporate more nuanced narrative themes and concepts such as unreliable narrators.
There can be real joy in plugging in some beloved old controller or joystick into a modern platformer. But trying to give a modern game with its multiple input and control options a retro, tactile feel is not always easy when you have just six buttons to do so.
JJ Robinson braves the zombified cornfields of digital small-town Americana. Along the way, he finds the experience of going through an 8 year-old game – and especially its sequel – may tell a player way more than is comfortable about who we are in times of strife and trouble, as well as what matters most when the chips are down… Yeehaarrrrgh.