For some, stepping in to a karaoke bar might seem as exotic or hostile as the experience of entering some terrifying dystopian future or mysterious alien world. Surely then, the medium was always perfectly suited to videogame adaptation.
By Neil Merrett Ring Fit Adventure, released on Nintendo Switch in 2019, published by Nintendo Nintendo’s latest experiment with motion controls creates a turn-based fantasy adventure that takes a different […]
Heave-Ho is a multiplayer party title that can without warning, become something of a study in connection, bonding, rope swings and the thrill of hurling yourself into the unknown with friends and loved ones.
Whether you call it a rapid turned-based strategy title, a choreographed adventure, or rhythm-based questing, this Nintendo-backed mash up of Zelda and Curse of the NecroDancer is new sort of take on the dance game genre.
Despite the outlandish nature of their undead antagonists, there is something comfortingly human about the shared experience of playing zombie video games. This is an experience of digging deep with friends and strangers, hoping to last out against the unpredictable, chaotic and feral nature of the universe with only cooperation, a semi-secure door and some Molotov cocktails.
What is a videogame between friends? With the recent release of Super Mario Maker 2, the answer is a lot more open than one could have been conceived during the digital plumber’s 80s heyday.
The gameplay similarities between a 16 year-old PS2 football simulation and a recently released 2D bullet-time stunt shooter on the Switch may not be immediately obvious. Yet both try to create a feeling of transcending all too human physical and mental limitations, with very different levels of success, argues Neil Merrett