Deciphering why not falling on your bottom in Death Standing is so satisfying, while also looking at the appeal of diamond gym bras in Ring Fit and the appeal of a shared zombie apocalypse were among Squareblind’s highlights for the second part of 2019.
What tenuous lessons were there to take from Tetris, Dark Souls and waggle-y arcade joy sticks in the final year of s sometimes bewildering decade? Click and find out… obvs
The first entirely new Pokemon games have arrived on Nintendo Switch with an attempt to offer the series’ own own stylised, approximated take on a lush, steampunk United Kingdom, with its forests, industrial towns and penchant for both good and questionable curry. Moving the games to what is ostensibly a home console has brought with it several changes – both bigger and smaller in scope.
For some, stepping in to a karaoke bar might seem as exotic or hostile as the experience of entering some terrifying dystopian future or mysterious alien world. Surely then, the medium was always perfectly suited to videogame adaptation.
By Neil Merrett Ring Fit Adventure, released on Nintendo Switch in 2019, published by Nintendo Nintendo’s latest experiment with motion controls creates a turn-based fantasy adventure that takes a different […]
Heave-Ho is a multiplayer party title that can without warning, become something of a study in connection, bonding, rope swings and the thrill of hurling yourself into the unknown with friends and loved ones.
Whether you call it a rapid turned-based strategy title, a choreographed adventure, or rhythm-based questing, this Nintendo-backed mash up of Zelda and Curse of the NecroDancer is new sort of take on the dance game genre.