Kindness = chaos: the problem with choice in Tetris 99

Tetris 99 serves to show us that no gamer is an island – that every choice we decide or refuse to take reverberates all around us in sometimes unexpected and unintended ways.

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Into the Breach – the immersive appeal of the digital board game

In a world of ubiquitous microcomputers, the humble board game should be an anachronism consigned to a pre-digital age of entertainment.  Yet the stripped back experience of rolling dice, picking cards and moving pieces around a board within carefully structured rules seemingly lends itself to good video game design based on the idea of doing more with less.

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