In Smash Brothers Ultimate, Pokemon are not just rivals fighters, but something unknowable, untouchable and even god-like with their terrifying ability to weaponise the sun or literally turn a world on its head, regardless of one’s skill.
If a player acts abominably in a fictional digital world where citizens are ultimately just a piece of code, does it really matter? The open world of Red Dead Redemption 2 throws up some pertinent questions around expression and responsibility in games.
IT was once common for every blockbuster movie to have a faintly recognisable videogame that tenuously tried to let you live out you own silver screen adventure in faintly similar ways. In celebrating 10 years of film journalism from our friends at Battle Royale with Cheese, we ponder where our rushed Black Panther game has gone.
While primarily serving as wish fulfilment, games have got quite adept at showing us some of our shortcomings and, perhaps in a redemptive way, how we can look to overcome and get around them.
In our connected world, games such as #Overwatch and #GTA5 are as valid a communications platform as #WhatsApp or #Snapchat
Drake, the world’s teenagers and even their dogs appear to be playing Fortnite. The Switch is also wildly popular. Yet never the two will meet. Let’s look at why and […]
I’ve watched coverage of the latest Nintendo Direct three times and I spent seven hours playing Zelda the same day. What have I become? A history of gaming As I […]