We know that videogames can create surreal visual landscapes and existential stories, but can developers now create satisfying and metaphysical gameplay to match the cinematic cutscenes and stories of modern games?
Journalist JJ Robinson notes his very own, very brief role in the potential downfall of a digital Hitler, and wonders when the day may come when game characters can be […]
In Smash Brothers Ultimate, Pokemon are not just rivals fighters, but something unknowable, untouchable and even god-like with their terrifying ability to weaponise the sun or literally turn a world on its head, regardless of one’s skill.
If a player acts abominably in a fictional digital world where citizens are ultimately just a piece of code, does it really matter? The open world of Red Dead Redemption 2 throws up some pertinent questions around expression and responsibility in games.
IT was once common for every blockbuster movie to have a faintly recognisable videogame that tenuously tried to let you live out you own silver screen adventure in faintly similar ways. In celebrating 10 years of film journalism from our friends at Battle Royale with Cheese, we ponder where our rushed Black Panther game has gone.
While primarily serving as wish fulfilment, games have got quite adept at showing us some of our shortcomings and, perhaps in a redemptive way, how we can look to overcome and get around them.
In our connected world, games such as Overwatch and GTA5 are as valid a communications platform as WhatsApp or Snapchat