There was a time, long before they became dance megastars, when the Prodigy and their chart topping anthem ‘Firestarter’ ushered in a new era of gaming as a cultural force that could truly appeal to the masses for generations to come.
After 35 years, the Legend of Zelda series remains an important fixture in the broad tapestry of videogames – an icon for digital adventurers. However, after decades of inspiring a range of imitators and ground breaking RPGs, the series is playfully discarding many longstanding tropes and staples to experiment and play around with a host of new gameplay mechanics popularised in everything from Dark Souls to Donkey Konga.
When confronted with digital scores, there is something strangely humanising about seeing real world athletes coming to terms with being ranked as videogame characters for FIFA 21.
Toss a coin to your Netflix – the moral ambiguity of the Witcher was not the only video game adaptation attempted by the streaming giant over Christmas, with saccharine sit-com Fuller House offering some useful insight on Rocket League and its role as a communications tool
The real world actor Keanu Reeves was perhaps the most high profile showing at the E3 videogame expo in the US this week. This was odd considering he is not actually a videogame.
If our current digital age can allow us to access a literal world of games and entertainment at the touch of a button. How does one choose whether to stick with a game, or to ditch it for a thrilling new experience? One possible answer lies in the zen-like mind of a 1990’s mature gamer.
We know that videogames can create surreal visual landscapes and existential stories, but can developers now create satisfying and metaphysical gameplay to match the cinematic cutscenes and stories of modern games?
Journalist JJ Robinson notes his very own, very brief role in the potential downfall of a digital Hitler, and wonders when the day may come when game characters can be […]
In Smash Brothers Ultimate, Pokemon are not just rivals fighters, but something unknowable, untouchable and even god-like with their terrifying ability to weaponise the sun or literally turn a world on its head, regardless of one’s skill.
If a player acts abominably in a fictional digital world where citizens are ultimately just a piece of code, does it really matter? The open world of Red Dead Redemption 2 throws up some pertinent questions around expression and responsibility in games.