squareblind

Dynamic name for a group of less than dynamic gamers, producing editorial pieces and analysis – both pretentious and perhaps even thought provoking.

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Author Archives: squareblind

Comment: Digital Time Travel

October 21, 2015by squareblind 1 Comment

Ubisoft builds the Doc’s DeLorean With it being 21 October 2015 and Assassins Creed Syndicate (ACS) release on Friday, lets expand on the ability of video games to offer an […]

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Comment: Film-Based Games. A Rebuttal.

October 21, 2015by squareblind 3 Comments

Respecting the medium Battle Royale With Cheese highlighted three film-based games that you may not have heard off and importantly are good games. As highlighted in my inaugural post, the relationship between film […]

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Comment: Metal Gear Solid’s path after Hideo Kojima

October 16, 2015by squareblind Leave a comment

Our research showed that Metal Gear Solid 5: The Phantom Pain would shift 3.3m copies in the first year, see below. This has been confirmed by the circle-jerk around the title’s […]

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Love, life, pac-dots and pac-death

October 16, 2015by squareblind 2 Comments

As a child, we hardly need reminders of how vulnerable and ill prepared we often are in the grand scheme of things, but in getting older – we seem to take much more satisfaction in planning ahead and getting through those ever present, seemingly endless hurdles in life.

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Comment: Is Far Cry Primal catching, cresting or crashing the Stone Age wave?

October 10, 2015by squareblind 1 Comment

Jumping the Mammoth Moving the Far Cry-verse back 10,000 years fits the spirit of a series whose raison d’etre is man vs nature vs psychotic man. The series has already […]

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Feature: A spoonful of physics, a shed-load of cars and one over-sized sombrero

October 7, 2015by squareblind 1 Comment

A spoonful of physics, a shed-load of cars and one over-sized sombrero, just what is the appeal of Rocket League

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Comment: Bringing Pokémon to the small (er) screen threatens phone bills

October 7, 2015by squareblind 3 Comments

Augmenting reality and Nintendo’s Wallet So far, 17 million have viewed Niantic, Inc’s trailer for February 2016’s Pokémon GO. The latest spin-off from Game Freak’s massively successful Pokémon series and […]

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Comment: Franklyn, and IP the easy way

September 29, 2015by squareblind 2 Comments

What makes a great film, what makes a great game? Are there similarities and lessons to learn from one another? Why reinvent the wheel? Although I profess I haven’t watched […]

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We Love Katamari – the challenge of digital monsters and creating a true videogame Kaiju

September 27, 2015by squareblind Leave a comment

By Neil Merrett We Love Katamari on PS2 – released 2006, Namco Tuesday – April 6, 2006…. What makes a monster? On a wider existential level, the answers are seemingly […]

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Feature: The seven console conundrum

September 21, 2015by squareblind Leave a comment

By Neil Merrett Shenmue 2 on Dreamcast – released 2001, Sega Monday – August 31, 2015…. around 11:30 It was only a matter of time. The certainty of a childhood […]

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