Toss a coin to your Netflix – the moral ambiguity of the Witcher was not the only video game adaptation attempted by the streaming giant over Christmas, with saccharine sit-com Fuller House offering some useful insight on Rocket League and its role as a communications tool
Deciphering why not falling on your bottom in Death Standing is so satisfying, while also looking at the appeal of diamond gym bras in Ring Fit and the appeal of a shared zombie apocalypse were among Squareblind’s highlights for the second part of 2019.
What tenuous lessons were there to take from Tetris, Dark Souls and waggle-y arcade joy sticks in the final year of s sometimes bewildering decade? Click and find out… obvs
The first entirely new Pokemon games have arrived on Nintendo Switch with an attempt to offer the series’ own own stylised, approximated take on a lush, steampunk United Kingdom, with its forests, industrial towns and penchant for both good and questionable curry. Moving the games to what is ostensibly a home console has brought with it several changes – both bigger and smaller in scope.
Videogames can often surprise when focusing on the everyday things that humans are capable of taking for granted be it comfort, the ground below us, or the very basic concept of staying on our feet and keeping on moving.
For some, stepping in to a karaoke bar might seem as exotic or hostile as the experience of entering some terrifying dystopian future or mysterious alien world. Surely then, the medium was always perfectly suited to videogame adaptation.
By Neil Merrett Ring Fit Adventure, released on Nintendo Switch in 2019, published by Nintendo Nintendo’s latest experiment with motion controls creates a turn-based fantasy adventure that takes a different […]