The first entirely new Pokemon games have arrived on Nintendo Switch with an attempt to offer the series’ own own stylised, approximated take on a lush, steampunk United Kingdom, with its forests, industrial towns and penchant for both good and questionable curry. Moving the games to what is ostensibly a home console has brought with it several changes – both bigger and smaller in scope.
Videogames can often surprise when focusing on the everyday things that humans are capable of taking for granted be it comfort, the ground below us, or the very basic concept of staying on our feet and keeping on moving.
For some, stepping in to a karaoke bar might seem as exotic or hostile as the experience of entering some terrifying dystopian future or mysterious alien world. Surely then, the medium was always perfectly suited to videogame adaptation.
By Neil Merrett Ring Fit Adventure, released on Nintendo Switch in 2019, published by Nintendo Nintendo’s latest experiment with motion controls creates a turn-based fantasy adventure that takes a different […]
Heave-Ho is a multiplayer party title that can without warning, become something of a study in connection, bonding, rope swings and the thrill of hurling yourself into the unknown with friends and loved ones.
Whether you call it a rapid turned-based strategy title, a choreographed adventure, or rhythm-based questing, this Nintendo-backed mash up of Zelda and Curse of the NecroDancer is new sort of take on the dance game genre.
Despite the outlandish nature of their undead antagonists, there is something comfortingly human about the shared experience of playing zombie video games. This is an experience of digging deep with friends and strangers, hoping to last out against the unpredictable, chaotic and feral nature of the universe with only cooperation, a semi-secure door and some Molotov cocktails.