Despite my own well meaning comments, I’ve got no real experience of making a game.
I say developers need to keep in mind commercial realities and gamers need to accept this, but what do I know! Sure, I’ve made better games than Blizzard, but this was only by using there own assets not to mention I never shared them!
Starting The Engine
So when I stumble across a completely free point-and-click adventure game engine thanks to a poorly constructed list of IoT UK vendors: It seems only fair that I give it a go! I have pretty rudimental art skills and with Neil’s help (we once thought about working on a Doctor Who comic, before squareblind), I thought this would be an interesting project, after my forays into brewing.
Whilst I still plan to write other posts for this blog, I thought it would be an interesting thing to keep you all updated on: And with in mind, and no further adieu – let me introduce Black, White and Red All Over (working title).
The premise, or at least as much as I have, is that it’s a murder mystery at the crime section of a newspaper. You as the player will be an aspiring journalist at said paper who has to report on a murder.
I need to sketch out the story and work out the twists and turns. But I hope to have a short game produced by the end of the year, using a collage style of artwork (think the World of the Living from Grim Fandango).
My initial thoughts about the How, is I need to design a flow chart so I can plot the player arc, work on the art creation and fully storyboard it all.
Should be a very interesting project and I’m not sure how the 2012 engine will hold up – my public pledge though is that if I do manage to make anything from it, I’ll donate 10% to the engine creators, because I’m nice like that!
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