Squareblind’s Neil Merrett came within touching distance of a real world videogame icon this month – David Pipe and the rest of the world just didn’t know it.
One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.
In a week where Nintendo have unveiled a cardboard gaming technology that can double as a VR-enhanced exosuit, and millions reportedly tune in for what will be months of competitive Overwatch, it is a good time to ask what a videogame actually is in 2018.
By Neil Merrett Double Dragon 4 on PS4, released 2017, Developed by Ark System Works Humanity is fond of the phrase ‘never look back’. A warning against returning to beloved things […]
A review. Or how micro-transactions can kill a great game. OK, we don’t review the latest games. In fact, we don’t review games at all in a traditional sense. But […]
What encourages gamers to repeat the same processes and challenges over and over? In attempting to cut to the core appeal of gaming, a number of retro-style shooters may tell us more about the nature of the medium than sophisticated triple A titles.
Game devs and gamers alike seem to love digital card games. Hearthstone is the daddy, but far from the only game. More recently, the pace seems to have picked up and when we hear game announcements: Many franchises are spooling up their own card games.