Super Smash Brothers on N64 – the ultimate smash?

The original dozen characters in the first Smash Brothers game were a revelation in just how many played almost exactly as if they were an actual standalone Kirby, Yoshi or 2D Legend of Zelda game.

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Do electric suffragettes dream of universal suffrage? The complex morality of modern videogaming

If a player acts abominably in a fictional digital world where citizens are ultimately just a piece of code, does it really matter? The open world of Red Dead Redemption 2 throws up some pertinent questions around expression and responsibility in games.

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Into the Breach – the immersive appeal of the digital board game

In a world of ubiquitous microcomputers, the humble board game should be an anachronism consigned to a pre-digital age of entertainment.  Yet the stripped back experience of rolling dice, picking cards and moving pieces around a board within carefully structured rules seemingly lends itself to good video game design based on the idea of doing more with less.

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