If you stripped away Dark Soul’s humongous dragon, murderous ghosts and most definitely its plant demons, you might find the game’s slow-burn approach to progression and character growth feeling agonisingly and satisfyingly like real life
On Saturday March 30, 2019, real life attempted to mirror the appeal of a videogame by bringing together athletes that were some of the greatest players of their age.
How then does a real-life ‘dream team’ compared to their pixel perfect, ageless avatars?
Google’s sometimes mesmerising pitch for a console-less gaming service, a platform that offers the latest and greatest games to any web-connected device with a screen, raised many possibilities about the future of gaming world with far few barriers. Yet the media have warned that a large number of questions are still unanswered for a service set to launch later this year.
Tetris 99 serves to show us that no gamer is an island – that every choice we decide or refuse to take reverberates all around us in sometimes unexpected and unintended ways.
We know that videogames can create surreal visual landscapes and existential stories, but can developers now create satisfying and metaphysical gameplay to match the cinematic cutscenes and stories of modern games?
Journalist JJ Robinson notes his very own, very brief role in the potential downfall of a digital Hitler, and wonders when the day may come when game characters can be […]
Kindgom Hearts, much like the colourful denizens of the 100 hundred Acre Wood that are part of the series, seems to exist in a time bubble untouched by broader technical developments in video gaming