The gameplay similarities between a 16 year-old PS2 football simulation and a recently released 2D bullet-time stunt shooter on the Switch may not be immediately obvious. Yet both try to create a feeling of transcending all too human physical and mental limitations, with very different levels of success, argues Neil Merrett
The colourful and diverse world of Marvel Comics is simplistically recreated in the New Ultimate Alliance game. At your disposal is a whole host of visually arresting superpowers, from electro webbing, to kicks from shapeshifting feet and insectoid energy attacks that are available to the player at the touch of a button – or eight of them rather.
Surviving Mars is, at its heart, a game about planning for the worst and overcoming a literal planet load of problems. But what happens to the player’s view on the value of life when you chose to turbo charge the game’s difficulty with alcoholic refugees from earth with very little practical skills?
Pity those with power, yet lacking the experience to use it wisely. Perhaps a key appeal of Blizzard’s long running action-RPG series is understanding something rather fundamental about what it means to be gifted with incredible talent and abilities, and wise enough to appreciate them
The real world actor Keanu Reeves was perhaps the most high profile showing at the E3 videogame expo in the US this week. This was odd considering he is not actually a videogame.
Devolver Digital’s somewhat cerebral 2D ninja game encourages you to battle and rage against the seemingly inevitable outcomes of a violent life, to refuse to succumb to madness itself by embracing the idea of being a noble ninja, even if just a man in a bathrobe, in an imperfect world.
News that the world’s two largest players in the videogame market are setting aside their differences to collaborate on AI and Cloud-based development services is the sign of one sure thing, at least according to gaming, tech and businesses journals. Streaming will be inevitable….