I’ve watched coverage of the latest Nintendo Direct three times and I spent seven hours playing Zelda the same day. What have I become? A history of gaming As I […]
Is Monster Hunter World’s initial complexity and esoteric nature designed as a deliberate part of the game’s challenge, or unintended development choices? The answer is probably somewhere in the middle
Shock news… Golf Story is a great game. And it’s a great simulation of Golf. Sure it’s a fantastically off-the-wall RPG, but it also captures how golf ruins your life […]
Forgot baseball and golf, as the PyeongChang 2018 Olympic Winter Games draws to a close, we consider the greatest sports games ever to hit the Wii and Wii U consoles – Curling
Squareblind’s Neil Merrett came within touching distance of a real world videogame icon this month – David Pipe and the rest of the world just didn’t know it.
One is a charming and intentionally plodding physics-based experiment in 3D platforming, the other a balletic and otherworldly exploration of someone’s mind. Human Fall Flat and Bound are world’s apart as gaming concepts, yet both marvel in the fluidity, invention and human fascination with movement, dance and overcoming physical limitations.
In a week where Nintendo have unveiled a cardboard gaming technology that can double as a VR-enhanced exosuit, and millions reportedly tune in for what will be months of competitive Overwatch, it is a good time to ask what a videogame actually is in 2018.