When confronted with digital scores, there is something strangely humanising about seeing real world athletes coming to terms with being ranked as videogame characters for FIFA 21.
Whether you call it a roly-poly, a forward role or a diving dodge, this evasive manoeuvre is now as much of a staple of modern videogaming as shooting and jumping – perhaps there is no better example of this than in Enter the Gungeon
All hail Golf’s Story’s Coach, a unique videogame study of hubris, doomed ambition and the power of perseverance, pomposity and being a semi-reliable friend
Streets of Rogue developer Matt Dabrowski talked to Squareblind about the challenges of building a more complex, 2D open world and its relative limits and benefits over building similar sandbox setting in 3D.
In the strange, occasionally anthropomorphic history of fictional navigators, few characters have captured a consequence-free of fearless aviation than a cartoon bird in flight goggles.
While the character Launchpad McQuack is not new to videogames. Totally Reliable Delivery service is a game that best captures the childish and wondrous approach to being a meat headed daredevil of the skies.
Were you to strip Shadow of War of its Tolkien-inspired setting and story, what you would have is a fully functioning, highly entertaining spite simulator.
If conscience does make cowards of us all; two different 2D shooters take a very different approach to conveying violence with very different consequences for living out our inner action hero.
In blending satire with a retro-football game that shares more than a few of the absurdist mechanics of the Dark Souls series, Dan Marshall has created a unique kind of anti-football game.
World building is a consideration that we tend to attribute to more modern game design and interactive storytelling – yet the idiosyncratic character design and foibles of Super Mario World’s bad guys creates a real sense of place.
If you are going to go power mad, there are worse places than Minecraft Dungeons to get such a kick.